The Total War series is 15 years old, a venerable age for a still-experimental franchise that seeks to merge real-time and turn-based strategy gaming. We had gone toe-to-toe and I'd been out-thought and out-fought by the AI. I had lined up spearmen, archers, lancers and axemen against a fairly evenly matched foe. This is the core of Total War: Attila, which delivers a very real emotional attachment to unfolding and fast-moving top-down battles between a dozen-or-so formations of military units. My cavalry was, regrettably, already spent. At a crucial point in a massive battle, my infantry had lost its nerve and turned tail. This was me, yelling at my PC screen at the end of a Total War: Attila battle that, as you may be able to tell, hadn't gone well.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |